3D Technical Artist specialized in game development, films and advertising, and well-versed in branding and digital media.
Passionate about transforming ideas into compelling visual experiences by blending creativity and technology to craft innovative
solutions that engage audiences and the communicative and narrative goals of each project.
Immediate and flexible availability
● Concept Art for characters and props (Photoshop).
● 3D modeling (3ds Max) and Hard Surface sculpting (ZBrush).
● Optimization: UV, retopology, engine integration (Maya).
● Creation of stylized PBR and tileable textures (Substance).
● Lighting baking and development of procedural VFX in
game engine (particles, fluids, smoke, shaders).
● UI/UX design, marketing campaigns, advertising materials.
● Modeling of props and characters with topology/UVs
optimized for real-time performance (Unity).
● Asset pipeline implementation into the game engine.
● Optimized PBR texture sets (Albedo, Occlusion, Normal,
Height, Roughness, Metallic) for Unity HDRP (Mask Maps).
● Design of a cohesive corporate visual identity to ensure
consistent brand application.
● User experience and interface (UI/UX) design, and navigation
structure for a mobile agricultural management app.
● Website development, mockups, and interactive prototypes.
● FRoca: Development of advertising campaign and
organizational charts for school activities.
● Diablo Festival: Visual identity and promotional assets
(advertising campaign, communication assets, merchandise).
● El Quíncho: Creation of branding and graphic materials for
the industry (menus, signage, uniforms, advertising).
Design graphic elements optimized for website.
Massachusetts Institute of Technology Professional Education
Higher National Diploma in Videogame Developments.
Higher Degree in Animation 3D, Games and Interactive Enviroments.
Interactive Graphic Product Assistance Degree. (APGI).